Wednesday, 26 September 2012
Thursday, 13 September 2012
Escaping the typical FPS level design formula
Escaping the typical FPS level design formula.
I found this thread useful in escaping the linearity of more recent FPS levels.
http://www.worldofleveldesign.net/forums/showthread.php?102-Post-Tutorial-Ideas-Requests-Topic-Discussions-and-Ideas
New simple world design engine
New simple world design engine.
http://www.worldofleveldesign.net/forums/showthread.php?1561-Runtime-World
Tuesday, 11 September 2012
New Blog
New Blog
This is the start to my new Game design blog.
I will be making 2 more blogs in corrolation to this one based around the same course.
I intend to take my work further as the course progresses.
My current tutor is James Burton.
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