Joseph-Westwell-PDGDY1Design
Thursday, 13 September 2012
Escaping the typical FPS level design formula
Escaping the typical FPS level design formula.
I found this thread useful in escaping the linearity of more recent FPS levels.
http://www.worldofleveldesign.net/forums/showthread.php?102-Post-Tutorial-Ideas-Requests-Topic-Discussions-and-Ideas
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