Monday, 3 December 2012

Lego Lord of the Rings Level Design


Level Design


This is the complete level. The player shall traverse through the puzzles, platforms and battles from left to right.
All yellow areas are triggers and all red areas are reactions, necessary destructibles and enemies.


This is the starting room, which is immediately met with an NPC Boss fight with NPC enemies. In order to defeat the boss the player will need to get on top of the ledges and lure it to attack the destructible pedestals that are marked out with a red circle. The yellow area's are where the player will need to use different characters' abilities to overcome the puzzle and mount the ledges.


The starting area is followed by a narrow hallway with more NPC enemies, along with a room where the player will need to combine 3 different triggers to get past the door.


Once past the door the player will need to use one of the character's abilities yet again to get to the destructible object and cause the reaction and extend the bridge...


Where the player will yet again have to use the same character's ability.


Once past the bridge the player will come to a room filled with NPC enemies and will have to destroy all the area's marked on the walls to stop them from spawning, once that is done, the final door will open and the player will be able to complete the level.

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