Blood Runs Red
The game’s
view position changes depending on where the player will be relevant to the
body. While inside the body the player will encounter a platforming, 2-D view
style and outside will encounter a view from behind the blood drop. The blood’s
main mechanism comes from its ability to alter its shape to fit between and
under obstacles. As the player makes their way through the body, the difficulty
of the puzzles will increase and they will be relevant to the certain areas of
the body. The player will go from the feet, scaling the bones of the legs and
avoiding bacteria. The platforming will have to be done carefully as the
bacteria will be falling down to attack the blood. At points in the game, the
player will need to go through cracks in the bone to get to the other side and
continue platforming. The shape-shifting will be needed to avoid obstacles and
get through the body. The player will go experience force based puzzles
involving places like the heart and lungs, where the player will be pulled and
pushed due to the blood current through the heart and the oxygen in the lungs. While
inside the body the player will encounter points where the mosquito will
penetrate the skin and attack the drop. A shadow will appear in the spot where
the mosquito’s stinger will hit, the player must duck, jump and shape-shift to
avoid being hit.
Once outside
the body the player will now have to trickle down the body with no means of
stopping. While the blood runs, it will be chased by drops of sweat trying to
absorb it. The player will encounter obstacles as they fall, such as clothes,
hair, wounds, limbs trying to wipe the blood away and again mosquitos, which
the player can see diving into the body. The player can still shape-shift and
jump as before but this time it will be much harder as the player will be
racing against the time.
Key Features
·
Shape-shifting
·
Multiple
Camera Views
·
Platforming
·
Scripted
Event Obstacles and Enemies
·
Area
based puzzles
The game’s
genre will change from a puzzle platforming game to a racing game, trying to
escape the drops of blood. The genre will alter the way the player will need to
think in order to solve the puzzles and avoid the obstacles. The chasing
aspects of the game will be exhilarating when compared to the slow platforming.
The platforming will still deliver a sense of excitement to the game as the
player still needs to avoid the bacteria.
The target
audience will be 3 to ensure everyone can play as the game itself is fun and
child friendly, it doesn’t deliver any adult themes but will educational to
some small children as it will be anatomically correct inside and outside the
body.
The Art
direction of the game hasn’t been set in stone, it’s aimed towards a toon like
art style or a cell-shading style.
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