Tuesday, 16 October 2012

Blood Runs Red


Blood Runs Red

‘Blood Runs Red’ is a game based around a drop of blood trying to reach the outside world for good. The drop is must complete puzzles and platform its way through the body until it reaches the top where it can escape the body’s nose, after that it is a race to the ground dodging clothes, hair and other peripheral objects. However the player must do their best to avoid germs, insects and even drops of sweat to complete the journey. Human blood isn’t the only blood trying to escape, so you’ll have a multitude of different host bodies to play through ranging from humans, to animal, to mythical creatures and even aliens!

 

 
The drop of blood has several enemies to avoid; the blood cannot fight and must avoid being absorbed by them. There are 3 main enemy types, germs, sweat drops and mosquitos; more enemies can be implemented in the future. Each enemy applies a new element of challenge for the blood, the germs will try to attack the drop and decrease it’s mass until it has been absorbed entirely, this is a benefit however as you become harder to be hit as you become smaller. The sweat will chase you down outside the body to absorb you altogether with no recovery, finally the mosquito will attach the blood from inside the body and outside, and the player must do their best to avoid being struck by the mosquito as must as possible, because it’s game over if they’re hit. However there isn’t just human blood in the world, the player will have 4 body types to try and escape from, the human, the tiger, the dragon and the alien, each presenting different puzzles and obstacles to complete and avoid. The other bodies will present appropriate challenges as the player will be able to understand e.g. clothes on the human, hair on the tiger, scales and fire from the dragon and weightlessness from the alien.

 


The game’s view position changes depending on where the player will be relevant to the body. While inside the body the player will encounter a platforming, 2-D view style and outside will encounter a view from behind the blood drop. The blood’s main mechanism comes from its ability to alter its shape to fit between and under obstacles. As the player makes their way through the body, the difficulty of the puzzles will increase and they will be relevant to the certain areas of the body. The player will go from the feet, scaling the bones of the legs and avoiding bacteria. The platforming will have to be done carefully as the bacteria will be falling down to attack the blood. At points in the game, the player will need to go through cracks in the bone to get to the other side and continue platforming. The shape-shifting will be needed to avoid obstacles and get through the body. The player will go experience force based puzzles involving places like the heart and lungs, where the player will be pulled and pushed due to the blood current through the heart and the oxygen in the lungs. While inside the body the player will encounter points where the mosquito will penetrate the skin and attack the drop. A shadow will appear in the spot where the mosquito’s stinger will hit, the player must duck, jump and shape-shift to avoid being hit.

Once outside the body the player will now have to trickle down the body with no means of stopping. While the blood runs, it will be chased by drops of sweat trying to absorb it. The player will encounter obstacles as they fall, such as clothes, hair, wounds, limbs trying to wipe the blood away and again mosquitos, which the player can see diving into the body. The player can still shape-shift and jump as before but this time it will be much harder as the player will be racing against the time.


 


Key Features

·         Shape-shifting

·         Multiple Camera Views

·         Platforming

·         Scripted Event Obstacles and Enemies

·         Area based puzzles

 

The game’s genre will change from a puzzle platforming game to a racing game, trying to escape the drops of blood. The genre will alter the way the player will need to think in order to solve the puzzles and avoid the obstacles. The chasing aspects of the game will be exhilarating when compared to the slow platforming. The platforming will still deliver a sense of excitement to the game as the player still needs to avoid the bacteria.

The target audience will be 3 to ensure everyone can play as the game itself is fun and child friendly, it doesn’t deliver any adult themes but will educational to some small children as it will be anatomically correct inside and outside the body.

The Art direction of the game hasn’t been set in stone, it’s aimed towards a toon like art style or a cell-shading style.

 


 



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