Tuesday, 16 October 2012

The Drum Solo



                                                                                                         The Drum Solo


The drum solo can be selected from the solo menu. They’re longer than guitar solos and harder to achieve, they also cover the entire battlefield and have stronger effects or last longer. There is a drum solo for each playable character (Eddie, Doviculus and Ophelia). You obtain the drum solo in the campaign after you defeat the Black Tear Monster towards the end of the campaign. All drum solos have a 4 minute cooldown before they can be used again and are instantly accessible as soon as the Megastage is fully upgraded.



Drums of Riggnarok – speed buff
This is the drum solo used by Eddie for Ironheade.  The Drums of Riggnarok give Eddie and every allied unit on the battlefield a speed buff that lasts for 30 seconds, the buff increases the movement speed of every allied unit by 50%, and attack speed by 50%, it also increases Eddie’s flying speed by 100%.
Allies 
Movement Speed +50%
Attack Speed +50%
(Eddie) Flying Speed +50%

The Tainted Blastbeat – stun and damaging over time effect
This is the drum solo used by Lord Doviculus for The Tainted Coil. When this solo is completed it unleashes a sound so terrible every enemy NPC unit on the map is stunned for 20 seconds, except for human players who are stunned for 5 seconds. The solo also creates a damaging effect that decreases all enemy unit’s health by 5% every 5 seconds for 30 seconds, except for other players it only lasts for 10 seconds.

Enemies
Stunned:  20sec
(human player) stunned : 5sec
Health -5% every 5 sec for 30 sec
(human player) Health -5% every 5 sec for 10 sec

Black Tear eruption – eruption damaging everything in the radius
This is the drum solo used by Ophelia for the Drowning doom. When this solo is completed it creates and eruption underneath every enemy unit and deals damage reducing their maximum health by 50%, except for other players who are forced to the ground and it deals damage reducing their maximum health by 25%. It also heals all allied units who are in combat for 30% of their maximum health.

Enemies
 (Human Player) Health -25%
Human Player: Grounded
Health -50%
Allies
Health +30%

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