The Drum Solo
The
drum solo can be selected from the solo menu. They’re longer than guitar solos and harder to
achieve, they also cover the entire battlefield and have stronger effects or
last longer. There is a drum solo for each playable character (Eddie, Doviculus
and Ophelia). You obtain the drum solo in the campaign after you defeat the
Black Tear Monster towards the end of the campaign. All drum solos have a 4
minute cooldown before they can be used again and are instantly accessible as
soon as the Megastage is fully upgraded.
Drums
of Riggnarok – speed buff
This
is the drum solo used by Eddie for Ironheade. The Drums of Riggnarok give Eddie and every
allied unit on the battlefield a speed buff that lasts for 30 seconds, the buff
increases the movement speed of every allied unit by 50%, and attack speed by
50%, it also increases Eddie’s flying speed by 100%.
Allies
Movement Speed +50%
Attack Speed +50%
(Eddie) Flying Speed
+50%
The
Tainted Blastbeat – stun and damaging over time effect
This
is the drum solo used by Lord Doviculus for The Tainted Coil. When this solo is
completed it unleashes a sound so terrible every enemy NPC unit on the map is
stunned for 20 seconds, except for human players who are stunned for 5 seconds.
The solo also creates a damaging effect that decreases all enemy unit’s health
by 5% every 5 seconds for 30 seconds, except for other players it only lasts
for 10 seconds.
Enemies
Stunned: 20sec
(human player) stunned : 5sec
(human player) stunned : 5sec
Health
-5% every 5 sec for 30 sec
(human
player) Health -5% every 5 sec for 10 sec
Black
Tear eruption – eruption damaging everything in the radius
This
is the drum solo used by Ophelia for the Drowning doom. When this solo is
completed it creates and eruption underneath every enemy unit and deals damage
reducing their maximum health by 50%, except for other players who are forced
to the ground and it deals damage reducing their maximum health by 25%. It also
heals all allied units who are in combat for 30% of their maximum health.
Enemies
(Human
Player) Health -25%
Human
Player: Grounded
Health
-50%
Allies
Health
+30%
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